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      • ZenCoder Component
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    • About

    Product surface

    Features

    Everything ZenCoder brings into the Inspector - from the live editor itself to Control Center, Live Variables, lifecycle hooks, and namespaces.

    Core

    ZenCoder Component

    The Inspector IDE. Attach to any GameObject, write C# with IntelliSense, and run logic live without recompiling.

    Open overview →
    Manage

    Control Center

    One window for every ZenCoder instance - status, targets, ping, select, and cleanup across the project.

    Open Control Center →
    New

    Live Variables

    Bind Prefabs and components once, then use named blocks like @Player with member suggestions as you type.

    Learn Live Variables →
    API

    Lifecycle Methods

    Awake, Update, physics, gizmos, input, and more - over 60 Unity lifecycle methods you can implement live.

    View reference →
    Context

    Namespaces

    What is imported by default in the ZenCoder script context, and how to extend it for your project.

    Read namespaces →

    New here?

    Start with the Getting Started guide, then come back here when you want the full feature map.

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