Product surface
Features
Everything ZenCoder brings into the Inspector - from the live editor itself to Control Center, Live Variables, lifecycle hooks, and namespaces.
ZenCoder Component
The Inspector IDE. Attach to any GameObject, write C# with IntelliSense, and run logic live without recompiling.
Open overview → ManageControl Center
One window for every ZenCoder instance - status, targets, ping, select, and cleanup across the project.
Open Control Center → NewLive Variables
Bind Prefabs and components once, then use named blocks like @Player with member suggestions as you type.
Lifecycle Methods
Awake, Update, physics, gizmos, input, and more - over 60 Unity lifecycle methods you can implement live.
View reference → ContextNamespaces
What is imported by default in the ZenCoder script context, and how to extend it for your project.
Read namespaces →New here?
Start with the Getting Started guide, then come back here when you want the full feature map.